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From New Media Business Blog
Welcome to New Media in Business Blog.
This site was created by Drew Parker and Mike Church, and is now moderated and maintained by Mike Church (church@sfu.ca). This blog was created by, and primarily for, upper division students in the Beedie School of Business at Simon Fraser University. Each time the 'Web Enabled Business' course is offered, the group chooses the topics they believe are currently the most important drivers of new media in business, chooses teams based on project interest, researches and presents this topic, and then finalizes a report, some of which become a blog post on this site. Subsequent offerings of this course use this site as reading material and a starting point to explore and prepare a new series of research topics for the term.
Some reports cite the authors in the body. Others are simply listed as blog entries on the site. If you have any editorial comments, concerns, or inquiries, please direct them to me. Also, if you have material that you believe would be appropriate to be linked to this blog, please contact me directly. Thank you.
Mike ChurchBeedie School of Business
Simon Fraser University
Burnaby, British Columbia, Canada
Consult the User's Guide for information on using the wiki software.
Getting started
Group Wikis [Summer 2010]
Group Wikis [Fall 2011]
- Near-Field Communications
- Gamification
- Bitcoins
- Mashups
- Real-Time Clickstream Sharing
- Chinese Social Media
- Geolocation: An Introduction
- Blog and Blogging
Group Wikis [Summer 2012]
- Personal Assistant Technology
- Mobile Commerce 2.0: A Focus on Mobile Payments
- Online Shopping
- The Success of Zappos
- Gamification: The Decade of Influences
- Crowdfunding and Kickstarter
- 3D Modeling and 3D Printing
- Social Bookmarking
Group Wikis [Fall 2012]
- Speech Recognition
- Peer to Peer Markets (Airbnb)
- Sentiment Analysis
- Bring Your Own Device
- Social Media Investigation
- Alibaba Group & E-Commerce
- Social Media and Technology in Marketing
- Yammer
- Hologram
Group Wikis [Summer 2013]
- Gesture Recognition
- Wearable Technology
- Bitcoins 2013
- Cloud Computing
- Smart Machines
- Virtual Reality
- Near Field Communication
Group Wikis [Summer 2014]
- 3D Printing
- Open-source software & hardware
- Speech and Voice Recognition Technology
- Youtube and Online Video
- Virtual Reality
- Privacy and Security
Group Wikis [Fall 2014]
- The Internet of Things
- Mobile Health Monitoring
- 3D Printing
- Evolution of Electronic Payments
- Industrial Automation
- Augmented Reality
- Uberfication
- Web-Enabled Automobiles
- Crowdfunding
- Cloud Computing
Group Wikis [Summer 2015]
- Big Data
- Machine Learning
- E-Sports: An Entertainment Revolution
- Wearable Technology 2015
- Cloud Computing 2015
- Future of Technology
- Social Media Advertising
- Live Streaming
- Virtual Reality
Group Wikis [Fall 2015]
- Human Enhancement
- Artificial Intelligence
- Wearables
- 3D Printing
- Cryptocurrency
- Sentiment Analysis 2015
- Machine Learning
- Changed Consumption
- Virtual Reality D200
- The Smart Future
- 3D Printing - The Sequel
- E-Sports: Becoming The New Mainstream
- Digital Currency
- Automated Cars
- Drones
- Sharing Economy
Group Wikis [Summer 2016]
- Artificial Intelligence 2016
- Emerging trends in the Digital Era: Social Media
- Virtual Reality Summer 2016
- 3D Printing 2016
- Uberification 2016
- Mobile Payments
- Applications of Twitter
Group Wikis [Fall 2016]
- Industrial and Smart Automation
- Encryption
- Privacy In The Age Of Information
- The Evolution of Smartphones
- Mesh Networking
- Live Streaming 2016
- Valve: Increasing eSports Popularity
- Business Analytics: Facebook, Caesars Entertainment, Online Gambling, and Amazon
- User Generated Content
- Blockchain
- Artificial Intelligence (D100)
- Artificial intelligence (D200)
- Augmented and Virtual Reality Page (D200)
- Internet of Things (D100)
Group Wikis [Summer 2017]
- Data Brokers
- Autonomous Vehicles
- Robo-Advisors
- Dark Web
- Fake News
- Artificial Intelligence
- Machine Learning (Summer 2017)
- Quantum Computing
Group Wikis [Fall 2017]
- Augmented Reality Fall 2017
- Autonomous Vehicles Fall 2017
- Natural Language Processing
- Artificial Intelligence (Fall 2017 - D100)
- Blockchain Beyond Bitcoin
- Human Augmentation: CRISPR
- Blockchain Technology (D100)
- Internet of Things (D100)
- Robotic Process Automation D100
- Connected Homes D200
- Augmented Reality (Fall 2017 - D100)
- 3D & 4D Printing
- Artificial Intelligence and Amazon Go - D200
- CRISPR DNA Editing Technology - D200
Group Wikis [Summer 2018]
- Quantum Computing: Past, Present & Future (D100)
- Genetic Engineering (D100)
- Your Future with Analytics (D100)
- WeChat 2018 (D100)
- Our Future with Autonomous Vehicles (D100)
- Wearables 2018 (D100)
- Facial Recognition (D100)
- Smart Cities D200
- Robots - Employees of the Future D200
- Salesforce (D200)
- Digital Banking D200
- The Future of Food (D200)
- The Social Credit System D200
- IT in Healthcare D200
Group Wikis [Fall 2018]
- AI & Healthcare
- Digital Technology's Impact on Society
- How Social Media and Social Networking Sites Have Impacted People
- The Future of Retail
- Virtual Personal Assistant
- Internet of Things - D100
- Smart Cities - D100
- Augmented Eternity - D100
- 5G - D100
- Neural Networks - D100
- Data Privacy - D200
- Electronic Entertainment
- Cyber Security & AI
Group Wikis [Summer 2019]
- Privacy - D200
- The Business Of Space
- Mobile Payments - D200
- Augmented Reality - D200
- Autonomous Transportation - D100
- Internet of Things D100
- (Video) Games and Technologies - D100
- Social Credit Systems - D100
- The World of Automation - D100
- 3D Printing - D100
- Virtual Assistants - D200
- Smart Cities (Summer 2019) D100
Group Wikis [Fall 2019]
- Standardized Online Testing in Education and Recruitment E100
- Anti-Trust Legislation's Impact on Web-Based Businesses E100
- Biometric Implants E100
- Technology & Dating E100
- Data Mining E100
- Cloning E100
- Filter Bubbles and Ethics in Technology E100
- Digital Twins E100
Group Wikis [Summer 2020]
- Retail Industry Innovation E100
- Fake News in 2020 E100
- COVID-19 Effects on Technology and Business E100
- Evolution of 5G E100
- Edge Computing E100
- Deepfake Technology E100
- Cloud Gaming E100
- Over-the-Air Updates with Electric Vehicles E100
Group Wikis [Fall 2020]
- Starlink
- Prosthetic Tech
- Brain Computing Interface
- TikTok
- Cloud Computing in COVID-19
- 3D Printing in 2020
- FinTech
- Content Creation Monetization
Group Wikis [Summer 2021]
- F1
- Internet of Behaviours
- Blockchain/Cryptocurrency
- Social Media Technology
- Digital Health Technologies
- Telerobotics
- Artificial Intelligence
Group Wikis [Fall 2021]
- Space
- Artificial Intelligence / Internet of Things
- Hyperloop
- Cargo Drones
- CRISPR and gene editing / modification
- Blockchain / Cryptocurrency
- Non-fungible Tokens (NFTs)
Group Wikis [Summer 2022]
- Extended Reality
- Artificial Intelligence 2022
- 3D Printing 2022
- Smart Homes
- Digital Health
- Metaverse
- Climate Tech
Group Wikis [Fall 2022]
- AI-Generated Art
- Space 2022
- AI / Machine Learning
- Internet Control / Effectiveness / Implementation
- AR / VR / Extended Reality
- IOT / Big Data / Digital Immortality
- Drones and Satellite Technology
Group Wikis [Summer 2023]
- Biomedical 3d Printing
- AI and the Effects On the Marketing Industry
- Technology in Plant Agriculture
- AI Music
- What is the Truth Anyway?
- Decentralized Autonomous Organizations