Cloud Gaming

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==Industry Today==
==Industry Today==
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The cloud gaming market has developed significantly in recent years, with some of the biggest players in tech and gaming making attempts at a viable cloud gaming service.
===Key Players and Business Models===
===Key Players and Business Models===

Revision as of 01:24, 2 August 2020

Contents

Introduction

What is Cloud Gaming?

History

Industry Today

The cloud gaming market has developed significantly in recent years, with some of the biggest players in tech and gaming making attempts at a viable cloud gaming service.

Key Players and Business Models

Analysis

Cloud Gaming vs. Traditional Gaming

Roger's Five Factors

Future Potential

5G

Edge Computing

Conclusion

Authors

Vivian Jiang Harjot Kahlon Jessica Kwok Alex MacLeod Jenny Ren
Beedie School of Business
Simon Fraser University
Burnaby, BC, Canada
Beedie School of Business
Simon Fraser University
Burnaby, BC, Canada
Beedie School of Business
Simon Fraser University
Burnaby, BC, Canada
Beedie School of Business
Simon Fraser University
Burnaby, BC, Canada
Beedie School of Business
Simon Fraser University
Burnaby, BC, Canada

References

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